Greetings ,
Having a bit of trouble trying to edit my skeleton. The quick version is that I want to move some joints, I go to the drop down and select edit existing character and edit rig file. It opens up and the tool is between skeleton placement and build control rig. Clicking on skeleton placement will give me the standard warning about drastic changes but then I get an error. In the script editor it shows this:
Error: ValueError: invalid literal for int() with base 10: ‘Nothing counted : no polygonal object is selected.’
This happens whether I have the mesh selected or not and it refuses to go to skeleton placement. I am using Maya 2014 64bit and the version of ART that was in UE 4.7 if that helps.