The first image is the default skeleton created by the tools without moving the joints.
What would you suggest for rigging a character with the ART on which all the 4.8 mannequin animations look good? If I just create a skeleton with the ART and use the default created mesh, it wont look good with the 4.8 animations, because as I said the clavicle to upper arm joints are just really different. When playing the animations the arms will move away from the body in a really unrealistic way. Shouldn’t the default skeleton the ART creates be 100% compatible with the 4.8 guy so that I would only need to rotate or scale some joints, but not move them a lot? For the 4.7 guy and animations only rotating and scaling the joints to make them fit the custom mesh worked well.
Or am I doing anything completely wrong?