Hey thanks for responding… I remember when I first started using ART it was the first thing I tried and it caused a lot of errors so I ruled it out, but that doesn’t seem to be the case anymore. It’s entirely possible I wasn’t familiar enough with it.
There’s something else I wanted to ask you. There’s a virus in Maya called Turtle (Actually, it’s not really a virus, but it might as well be) that puts locked nodes in every scene file you have as well as adding a ‘requires’ to the ascii. Farther down the pipeline I started exporting animations using ART and none of them worked because of bloody Turtle nodes interfering and getting exported with the animation.
Have you had to deal with this? How did you solve it for a massive amount of files? Every time I open another file with the node it will re-enable the plugin, and if I don’t catch it, it being re-enabled will infect every other scene I open and the cycle repeats.
Even if I went through every single file and saved it as ascii and then edited every ascii file to remove the requires turtle line then saved every modified ascii file as binary… it wont even let me change the rig files made by ART because it doesn’t know the custom nodes.
Autodesk is the enemy of mankind.