Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I have tried all day with all versions of Maya (2014, 15, 16 (Student versions)), but I keep getting this error when I try to adjust the skeleton after binding skin for the first time. ie. by going back to Skeletal Placement and changing the joint movers and then going back to Deformation Setup results in this error for a mesh which already has weights. The error shows up during importing some of the weights. The mesh in question shouldn’t have a naming conflict with the bones as far as I know (It is called “BellyPlateSupports1_1”). This also happens for other meshes present in my character but not all of them, not sure what is so special about these.

error.png

I tried both the version from UE4.8 launcher version and the dropbox link posted in the forums.

Any help will be hugely appreciated !