Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Already made a thread for this but is there any way right now to rig up quadrupeds. I first I thought maybe just positioning the bones during the Skelton position mode, however when it comes to creating the control rig the axis is totally off (probably my fault) and the control rig for the hips, spine and head are all faced horizontal as if it still a bipedal. When the Skelton created and skinned everything moved and works quite nicely but moment control rig built is messes up.

Any help is appreciated, I have 4 days to rig a horse.