Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I can’t seem to export the character in a t-Pose, I’ve been going into edit export file and setting the character to rig pose and even resetting the model pose so that it’s in a t-pose. I can just rotate the arms in Unreal Engine so that it’s in a T-Pose and it will work with re-targeting animations. But I’m sure it would be better to be able to export the character in the “Rig Pose”. Also after exporting, if I click on set rig pose or model pose the character bunches up into a ball. Any help would be greatly appreciated, thanks.
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