In response to
“Try unloading and reloading your fbx plugin. Does the fbx file size seem reasonable and import into engine?
I’ve seen this when the plugin just stops working and sometimes a maya restart is needed. Someone at work just had this like 2 days ago and restarting maya fixed it. That’s if the problem is importing and not the actual fbx that got exported. The file size should clue you in there.”
Before I had this response I reset my computer and then yes it was importing again, however in some cases if I scrubbed past frame 0 on the timeline the mesh and skeleton from the FBX import would disappear and be no longer visible in the view-port but was still in the out-liner. Also after importing, the mesh is always only wire-frame, I can’t view the mesh as smooth shaded (no big deal because it shows up shaded in UE4 and other applications, just not when importing into maya).