Hello, I started to learn how to use Unreal Animation and Rigging Tool and I have some questions because I do not understand why that happens or how to solve it.
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If I have a tail that divides in the end in two new chains, Is there a way to do all the tail with dinamics including the final chains? (I ask this because when i tried to create a new chain, I can not parent the new chain to the last joint of another and if I parent with the first joint, the Rigging Tool does not work).
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Can I create another joints and parent them to the skelleton after the Tool creates one to modify the rig?
Thank you very much ^^.
It is the first time that I ask for something in the forum, so if I am mistaken with the place to post this question I am sorry.