Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Is anyone here having an extremely hard time getting attachment bones to orient correctly? I’m following the documentation - making a leaf joint then using the mover to place it. However every time I build the controls both the attachment controller and joint are a few degrees off on all rot xyz. The orientation in the export file is perfect, but in the rig file it’s off. I thought this was just “what it did”, however when I add sockets to the joints in Unreal they too are a few degrees. Am I doing something wrong?

Any suggestions/workflows would be great! :smiley:

Cheers,

I’ve made a small videos of the issue. - YouTube