Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I’m assuming the nodes that keep them in that space must be under the offset anim in the hierarchy. I just took a look and yep, that’s the issue (sorry!) Not sure how our animators haven’t called that out, though I don’t think they animate offset/master controls often for their cycles. If you move the head_sys_grp located under the ctrl_rig group(which is under the offset_anim), and reparent that group to the master, that should do the trick for ya.