Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Definitely, no question with how busy you are!

There wasn’t much that was changed, a tiny bit with how everything gets built. However, formatting came over pretty horribly, resulting in me going through the scripts and fixing indentation everywhere. And then I changed stuff to work a little more “pythonically,” but it was preferential stuff. ie: instead of opening with f.open, f.readline, f.close, I substituted

with open(file, ‘r’) as f:
mayaToolsDir = f.readline()

And then I was working on creating static methods for different areas. Stuff here and there. And I don’t think I need to convert the bmps, they load fine into Maya. But I find I do need to do that, I can run an imagemagick conversion on the folder and then output them, shouldn’t take more than a minute.

And I don’t think there was anything that I did that would make it not work. I’ll obviously test it first.
My plan is now that I’ve got parts of it up and running to write a script that will just batch convert the things that I’ve found. I do find that I need to figure out a way to get clean indentation coming in(I can attach a screenshot later tonight when I get home of what I got when I opened it up initially) - Is there a way you can send me the original scripts? This is what it looks like when I open the files that I pulled out of the Windows version of UE4(looks like this on both Windows and OSX)

It’s hugely spaced and indentation is messed up - it gets really bad a bunch of for loops down - so I’ve been manually cleaning. Regex edits help, but only so much.