Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Thanks Efrye. Finally discovered a variety of problems causing export trouble.

In the export options, Preserve References was ON.

Unlike the export demonstration video, with my character and on Maya 2015 I must select the entire mesh hierarchy rather than just the group.

The character I’m exporting has 59 meshes and only the finger tips, toes and head escaped error messages about bindpose not being found. Before exporting I can clean all this up by unparenting the mesh and exporting it flat and in a group.