And while I’m here, a few questions of my own:
1. I create my animations in Maya with 60 FPS and would like to export them with 60 FPS. However, when I choose the 60 FPS setting in the “Export Motion” window, the exporter uses double of what I set as frame range.
For example: I have an animation that’s 40 frames long at 60 FPS. When I export it with the frame range set to “0 to 39” and FPS set to 60, it exports 0 to 78 instead. When I set it to 30 FPS, the exporter sets the timeline to 19.5 but seems to export the whole animation with a key on every other frame. So I end up with an animation that’s once again 78 frames long but only has 39 keyframes.
The workaround I’m currently using is setting the frame range to half of what I want to export and then use the 60 FPS option, but that means I can’t use odd numbers. Am I doing something wrong or is it a bug in the exporter?
2. For some reason I can’t use most of the animation tool features anymore like the IK/FK switches, the pose editor, reset rig to default, et cetera. I’m getting the following error:
# Error: ValueError: file C:/Google Drive/MayaTools/General/Scripts\ART_animationUI.py line 6317: No object matches name: :ik_upperarm_fk_matcher_l #
or
*# Error: RuntimeError: file C:/Google Drive/MayaTools/General/Scripts\ART_animationUI.py line 5124: setAttr: No object matches name: :Rig_Settings.lFkArmOrient # *
I’m also getting cycle warnings when I try to change the arms’ orientation space and the settings don’t seem to have any effect:
*# Warning: Cycle on ‘fk_orient_world_loc_l_parentConstraint1.target[0].targetRotate’ may not evaluate as expected. (Use ‘cycleCheck -e off’ to disable this warning.) # *
I recently had to format my PC and reinstall Maya, but even with a clean installation and the latest toolset from your dropbox, the problem persists.
3. The exporter doesn’t allow me to select weapons. According to the documentation they should show up in the dropdown list as long as they have a namespace, which they do.
4. Even with those issues your tools already saved me a huge amount of time, so thanks a lot for all your work!