Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Opening the FBX in Maya shows the mesh to be missing. History was deleted prior to export and I’ve tried eliminating all skin bindings that have joint influences set to 1 since that seems to be the way rigid binding is established in Maya 2015. So everything is smooth bindings.

The ART export screen doesn’t present any export options. Is this export using a set of canned parameters or would it be using any of the options selected on a previous ‘manual’ export from the Maya File menu? If so then maybe I have something set wrong but I’ve yet to find it. The only warning I get on export is about the Joint Mover.