Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Hello again
Thank you so much again for taking the time to clearly explain to me what is going on with the model and rig pose. The reason why we wanted to be able to rig our character in the model pose was to match the rig-pose of another character (which is not in T-pose and has a different skeleton) in order to better re-target the animations in UE4. It’s a little bit of a weird situation, but another way of going about this was to do just as you suggested, is to just manually re-pose the character to the pose we want it to be in after we build the controls. Definitely not a huge deal, but it sure helps to know the reasoning behind it! I will now stop bothering you with my questions!! :slight_smile: