Hi, great tool, I have two questions someone might be able to answer:
in the weight painting step I created custom controlls to test out deformation on leaf joints and blendshapes for my face rig.
Is there any way to keep these bones from being changed by the “build control rig” step? Atm my custom controls get broken when doing so (set driven keys to be specific) and I would have to key them all over again in the rig file. Not a mayor problem but it would save me quite some time if I could just exclude those bones since no further controls have to be build for them (maybe its possible using the pro-build script funktion? I have no idea about MEL).
And secondly:
How would I go about adding my custom controllers to the rig the art tool creates so that they can be reset using the animation tool?
Edit:
Already answered in the Answerhub, thank you again