Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I have a quick question: Is it possible to add a Mixamo Autorigged character for animation with ART if it’s exported into their “.fbx for Unreal Engine 4” (Which uses the naming conventions of the Epic Skeleton and creates the correct bones?) I was thinking something along the lines of how retargeting works in-engine where you could retarget a modelled character to a default skeleton (Like you would retarget the startercontent character in-engine to rip the animations off pm your character) so you could animate your autorigged character using ART without having to create a new skeleton for it.