Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Correct.

I restarted my workflow and created my own rig with the proxy skinned to the rig. Then added character for animation from the epic games menu, the animation interface opened and was functional. I finished for the night and came back the next day and the animation interface reverted back to the same problem with prompting me to add a character to the scene.

I just get it at this point. I have a female mesh that I created a ART rig for and animated her and everything for the UE4 pipeline. I can open her idle animation maya file and the animation interface opens for her by default. I can then go to the proxy control rig maya file I had just created and it errors like I said… I created the proxy the same way as my female mesh, using the default skeleton structure.

What “namespace” should the characters have though? Is there something that the ART code is looking for in order to function correctly?