Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Heya! Not sure entirely what you’re looking for in regard to the default joint rotations. I can’t imagine you mean all joints should be in world space? If you could provide some imagery, it might help me understand what you’re looking for there.

I wonder if that issue you’re having is also related to the shape name issue you mentioned. I have no idea why Maya would be naming your shapes all inconsistently, but the tool isn’t touching those, but it is probably expecting some consistency.
I can make a change to the dropbox files to fix this though. I can make sure that if it can’t find the vertices, it just skips and doesn’t error out for you. I’ll post an update on here when that’s done!

the ascii file throws an unknown node error when the tool goes to save as a binary. It’s an annoying Maya issue that is meant to protect the user from plugin issues, but yeah…usually just ends up being an annoyance.