Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Hello!

So, there should be a node in your scene called SceneLocked, and that is the node the determines the state in which the UI opens. If that node got deleted, then it will most likely open at the joint mover phase, since that will be the next thing it looks for. If it finds no SceneLocked node or a JointMover container, it will open up to the default page in the UI (skeleton settings). If that node did get deleted, you should be able to simply create an empty group named SceneLocked to get it back on track (this will be more elegant in V2!)

For your second question, Absolutely! It’s a must, or the animators here would kill me :wink:
The goal is to really clean up the interface and the process and be cross platform, but make the end rig result interchangeable with V1!