Hello all,
I’m using Maya 2013, Win 7 and am getting an error trying to build a control rig for a character I’ve done. (Right after spending ages making a nice skin weight map as well, oh well)
The progress bar stops at 20% and the project clears as if it has successfully created a character (but it hasn’t, there is nothing in the list)
Error: RuntimeError: file [COLOR=“#D3D3D3”](my folder)/MayaTools/General/Scripts\ART_autoRigger.py line 3934: Freeze Transform was not applied because result_leg_ball_l.rotateX has incoming connection. # [/COLOR]
It is preceeded by a fairly long list of errors along the following lines:
Warning: The node ‘invis_legs_blendColors1’ still clashed with a node in the main scene. Renaming to ‘invis_legs_blendColors3’.
Warning: Edits on ‘invis_legs_blendColors1’ may have been lost as a result of renaming. We strongly recommend the use of Namespaces to resolve Name Clashes.
I’m not entirely sure where to begin fixing or circumventing this issue. Any insights would be greatly appreciated!