Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I’m using Maya to create facial rigs in order to combine them with the ART toolkit, but I found that one of the main problem when building face rigs is that it has multiple roots and UE4 don’t like that.

Since I’m wasting time ( testing also other freeware rigs around the web having always the same error ) is there a more or less release date for the Facial Rigging toolkit?

By the way I would love to be a beta tester for the facial rigging tool :slight_smile: