Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Hey I noticed when I rig to a jiggle joint it slightly deforms the base mesh right away–as soon as weights are painted. It’s very slight so I didn’t notice it, but it invalidated a ton of morph targets I had build before rigging. Is there a way to make it so jiggle joints don’t deform at all until animation time?

By the way, using the marketplace tools and everything is working great–really appreciate the work you put into ART.