Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

awesome! Yeah, that can bite people, and it’s not the most obvious setting :slight_smile: I think by default on a newly created skeleton asset, it should all be set to animation (i think!), but if you’re a project that wants to share animation and do retargeting, you usually set that to skeleton on the majority of bones and only having it set to animation on your root, pelvis, and IK/weapon bones.