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Export Failure in ART

EDIT: SOLVED - Solved this right after posting, it is a result of the retargeting settings using the “Skeleton” setting rather than the “Animation” setting in case it ever happens to anyone else. Sorry!

I am having an issue that I am hoping someone can help me with. I have some leaf bones for connection/sync up points on the character. However, I am finding that on export, any animation on them is NOT showing up when imported into Unreal. They stay at the rigged location no matter what animation I have put on them. You can see the discrepancy in the below images, which show what I have in Maya, and what comes into Unreal. Does anyone have any clue how to combat this? Help is greatly appreciated.

LeafIntended.PNG LeafFail.PNG