Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Isn’t this more of a “T-Pose” problem, where Gandosh has rigged in a 45 degree pose and chosen not to set a T-Pose when prompted?
You can adjust the control points so that the curve LOOKS right, but it will still have World Axis coordinates when your arm is not aligned to World Axis?
Just throwing it out there as a possible issue. Feel free to correct me if I’m wrong.