Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

This is going to be disappointing.

I can’t for the life of me get the use t0 as ref to work when importing into ue4, These are my settings:

It keeps the mismatch for some reason.

I found skeleton settings and you were right, no children at all. I’m not sure what I did, but it was clearly silly.

Here’s the export file if that helps. (Edit: bad link)

Can’t find General\ART\system\ folder either. Just see projects, skinweights and skeleton templates. I found the goblin.txt in skeleton templates which was writable. The stuff in general\scripts is writable too.

Thanks for the help, I owe you a beer or expensive bottle of something.