Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I’ve really dun cocked this up.

So I made this model that has been nothing but trouble. To be fair to the model it’s mostly my fault:

Imported it into UE4 and the animations are off kilter. Eventually discovered this problem:

The skeleton is in the T pose and the mesh is in the bind pose.

So I go to my export file in Maya. Hit “assume model pose” and get:

Is there a way to get the rig pose back? Or maybe to at least import the model and skeleton to UE4 in the T pose? Or is this a “better skin it again” situation. Because if that’s the case I’d be losing all my current animations I think?

If I try to go back to skeleton placement I get:

587ca29c7d63e30907bbd9e7ebe1166b5f009e82.jpeg

I think this stems from nearly losing the export file a while back and replacing it with a backup I had.