I’ve really dun cocked this up.
So I made this model that has been nothing but trouble. To be fair to the model it’s mostly my fault:
Imported it into UE4 and the animations are off kilter. Eventually discovered this problem:
The skeleton is in the T pose and the mesh is in the bind pose.
So I go to my export file in Maya. Hit “assume model pose” and get:
Is there a way to get the rig pose back? Or maybe to at least import the model and skeleton to UE4 in the T pose? Or is this a “better skin it again” situation. Because if that’s the case I’d be losing all my current animations I think?
If I try to go back to skeleton placement I get:
I think this stems from nearly losing the export file a while back and replacing it with a backup I had.