Hi ,
For clarity sake the only skeleton I’m using is the UE4 skeleton.
Yes my animation is in an fbx which contains just the skeleton with animation on it. What I did was plot the animation onto the skeleton then export. I imported that fbx into maya which only had the skeleton and animation. I thing I did notice was the imported skeleton fbx skeletons bones were named my_character:root etc… I tried importing this fbx onto the UE4 rig using the import mocap and what you saw in the video happened. Then I went into the FBX in maya and removed my characters names from the skeleton bones to its just “root” etc… I then tried to import this through the ART script and the same thing happened.
Thanks for taking the time to reply.
All the best,