Huge Memory Leak with MAYA and ART?
I am seeing a **huge **amount of memory getting eaten when animating my rigs, and I wondered if anyone else had seen this. I am seeing that just selecting and unselecting the rig will cause Maya to allocate upwards of 15MB per action, which is never returned. This continues until it takes all the available memory on my machine (16GB) and everything starts to break.
I only have 25 undos allowed, and I have tried flushing them with the flushUndo command in mel and the memory usage is unchanged.
Has anyone else run into this? Or have any idea for a possible solution? Thanks.