ernstAlert
(ernstAlert)
August 18, 2016, 5:50pm
1504
I apologize if this question should be asked outside of this thread, but I had a question about rotation orders when creating a character with ARTv1.
Does ARTv1 use a preferred rotation order for joints? Or does it just use a Maya default? Do folks tend to just use the rotation orders that ARTv1 sets, or do you go in there and adjust them to suit your needs?
I got feedback that the rotation order on my arm joints was funky and I saw the order was set to XYZ, but it seemed that maybe a YZX order might be better (less gimble issues).
Pardon if this is a total noob question. I’m rather new to rigging in general (I’m originally an animator and painter).
If this question should be asked elsewhere, please let me know and I’d be happy to move it.
Thanks,
So the rotation orders on the actual joints needs to be xyz for the engine. However, rotation orders on the rigging joints or rig controls, can be changed however you like. Just the deformation joints need to be kept at xyz.