Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I went back and set it to the default T-Pose like you said, and then exported a test rig file. All of the controls are responding much better. The only things acting weird now are the arms, which still continue their twist each time I change the switch. But I think once I build a new character from scratch that problem may be resolved. Thank you for your help. It is much appreciated.