At home, I’ve moved Maya_AnimationRiggingTools to my user/Documents/maya/scripts path and that seems to work fine. At work, if Maya_AnimationRigginTools exists anywhere other than in the game engine path, I get “Selected directory is not valid. Please locate the MayaTools directory.”
Any chance there’s a quick fix for this? Maybe I need to add a path to my environment variables? I might start there.
Suggestions?
Thanks,
Alec