Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Both :frowning:

So, the problem is, with the no flip leg setup, not having a proper pole vector, I have to compare the angle of the knee to the imported angle, and keep iterating until I get them close (under 1 degree). Maya 2016 should be faster at this. Unfortunately, I have to update the scene each time I iterate for the angle between node to properly update its values, so that’s why it takes so long.