Anyone else have a problem with auto hips? I regret ever turning it on. Screwed up my walk cycle and now I can’t disable it. Decided to try and make a run cycle and bam, auto hips is still on even though the setting says 0 and it is a brand new project.
Edit:
Why is it that a lot of times when I mention a problem. The second after I solve it. Turns out it was still enabled in the Rig settings panel even though it was set to 0 in the attributes panel. Seems to be off for good now.
Edit:
And it appears to have enabled itself again. Even though it says off everywhere.
Edit:
http://pahlavan.se/dump/2014-05-02_18-15-53.png
Yay. I have to redo everything because auto hips refuses to stay off. :mad:
It appears to be turning itself on when I select the entire rig and add a key. If the auto hips channel is keyed it will turn on even though the value is set to zero and from that point on it will stay on forever.
Edit again:
Tried animating by not touching the hip control, very tedious and it doesn’t matter anyway. I have a million other issues with the toolkit. Is it still bugged like hell because I’m using a student edition or something? Errors left and right and when I load and reload a file the arms flip out and rotate themselves. Sounds like I’m the only one. Guess I’ll re install Maya, again, and delete the toolkit completely. If that doesn’t work I guess I’ll give up on using it.
The toolkit is awesome, like the mirroring tools and whatnot. But it is such a chore to use at times that it almost doesn’t feel like it is worth it. You’ve created a great tool here so it bums me out even more that I can’t use it properly.