Complete newbie here. Will there ever be an animation and rigging tool inside the engine? Not to sound unappreciative by any means, you guys have made it so much easier and have done such a great job. I just wonder if, it might be easier and we might have less problems with importing the skeletons and making the bone structures work inside the engine with it being right there in our laps. To be completely honest i don’t have maya (due to lack of funds) so my ability to animate is stuck to using blender, not that blender is a bad program in any regard its just having to learn both blender animation and then i couldn’t even begin to learn things about animations here in UE4(blendspaces, and animsets). If there is an easier way that i’m missing or maybe some documentation that shows how to do this more efficiently please let me know and ill try to spread the word so maybe people having the same problems that i am can achieve the things that they are envisioning as well.