Animation and Frame Rate

You’re close but not exact. What I want is for any given animation to look the same visually even if the frame-rate fluctuates. Changing the frame-rate cap from 30 to 60 and having them look the same is a relatively simple example but one that I think would be more common is if players uncap the frame-rate and the fluctuation from a given range will cause the animations to speed up or slow down or cause any other problem that may be in some way tied to that. That is the problem I’m trying to solve.