Animating an object from external simulation data (i.e. scientific visualization)

Hi,

I have similar problem for my project as you mentioned years ago on this post!

I am using the *“Runtime DataTable” plugin and i have managed to import my actors in the correct position. I use the “ForEachLoopperTick” macro as you mentioned and my actor make the animation but not in the correct time. Meaning that i have not managed to match the Game time (Tick) and the time (from the corresponding column) of my csv (the csv has been raised from a traffic simulation ).

So can i managed to match the csv simulation time with the unreal game time? Have you managed it?

(the “UpdateArrayfromCSVfile” node is from the Runtime Data table plugin I mentioned above)