Animating an object from external simulation data (i.e. scientific visualization)

You could do this in 3 ways that I know of:

  1. If the animation is object-specific, bake the animation data on the object using animation software. Should give you great performance with the added features of Persona. Might take longer to do.
  2. If you’ve got this stored in a CSV file, you can import it into a ‘Data Table’](Data Driven Gameplay Elements | Unreal Engine Documentation). It should be fairly straightforward to read from it and drive the object transform (Highly recommended)
  3. If converting to CSV is not an option, you can read from your file in C++ and drive the transform from there. Wouldn’t recommend it, since asset management will become slightly painful.