You could do this in 3 ways that I know of:
- If the animation is object-specific, bake the animation data on the object using animation software. Should give you great performance with the added features of Persona. Might take longer to do.
- If you’ve got this stored in a CSV file, you can import it into a ‘Data Table’](Data Driven Gameplay Elements | Unreal Engine Documentation). It should be fairly straightforward to read from it and drive the object transform (Highly recommended)
- If converting to CSV is not an option, you can read from your file in C++ and drive the transform from there. Wouldn’t recommend it, since asset management will become slightly painful.