Animating a Metahuman in Sequencer for use in a Game

Thx. Yeah i’ve been getting some weird behaviour. I had the metahuman lying on the ground, like in a dead body position, and everything looked ok in sequencer but then the head and body weren’t lining up using the assets in the main editor.

So in the image attached I just did something very basic. I brought the metahuman into the scene (image on the left). I added the metahuman as a track. I didn’t move any of the controls - I just keyed the metahuman body in its starting position and saved that out as an animation asset. And the image on the right is what happened when using the animation asset. (I haven’t added a face asset, so the face/head is the correct position, the body has changed shape though).

It’s as if for some reason the proportions have changed - or maybe it’s scaling up - but i can’t quite figure out why.