Animating a cude

Hello,

The issue you’re having could probably be because the PIVOT POINT of the character is in the middle of the the mesh. So, if you set the Z scale to be 1.5, you get 1.5Z in one direction and 1.5Z in the other.

I would use the MODELING MODE to move the pivot point to the bottom of the cube so all Z transformation happens in one direction.

This is, of course, assuming I’m interpreting what you mean correctly. Your needs are still a little vague to me.

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