Greetings, once more!
So, I think there’s a step missing that the tutorial(s) assumes we should know on our own, but I’m new, so enlighten me:
Should there be instructions/code in the AIControlled character 's EVENT GRAPH? Because I’ve followed the tutorial to a T, and upon compilation, it stays in idle mode.
BUT
When I apply the code (seen below) to “Move to Actor/Location”, upon compilation the deer moves.
Is there a set of instructions that it needs in its own EVENT GRAPH to access the BEHAVIOR TREE?



