Hi. Will this method work in multiplaying? Usually we need a TMap<USkeletalMeshComponent*, Delegate> to know which delegate should be removed in notifyend, because notify state can not be instanced.
Hi. Will this method work in multiplaying? Usually we need a TMap<USkeletalMeshComponent*, Delegate> to know which delegate should be removed in notifyend, because notify state can not be instanced.