Anim notify state tick Multiple times when play as client

I was working on lyra starter project, and I add a anim notify state in pistol_melee animation.


and I found it tick multiple times when play as client.
This is my test blueprint:

and this is the output:

There are some repetitive framecount. It is normal When I play standalone or listener server.

And I tried changing montage tick type from Queued to BranchingPoint, it became better, but still got some repetitive framecount.


At least the sum number of frames is normal.