Thanks for your answer
Sorry, english isn’t my native language.
Do i understand you correct: The anim dynamics aren’t made to be used for this kind of wiggle and hanging stuff?
I assumed it, because it is also used on the paragon characters.
Anyway, your reply kept me searching for another solution and finally i found it.
The reason i didnt just use the physics asset with simulation turned on was because after some time of doing nothing, the location of the kinematic bone froze / fell asleep and didnt wake back up, even after i changed the according setting to prevent it.
But in this thread:
i found the solution / someone else did it.
As described in the Thread, create a “custom physics material with sleep linear/angular velocity set to 0”.
This worked perfectly for me, so this thread can be closed.