Anim Dynamics Bouncing

Thanks for your answer

Sorry, english isn’t my native language.
Do i understand you correct: The anim dynamics aren’t made to be used for this kind of wiggle and hanging stuff?
I assumed it, because it is also used on the paragon characters.

Anyway, your reply kept me searching for another solution and finally i found it.
The reason i didnt just use the physics asset with simulation turned on was because after some time of doing nothing, the location of the kinematic bone froze / fell asleep and didnt wake back up, even after i changed the according setting to prevent it.

But in this thread:

i found the solution / someone else did it.
As described in the Thread, create a “custom physics material with sleep linear/angular velocity set to 0”.

This worked perfectly for me, so this thread can be closed.

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