Android SDK, NDK, JDK

i see. it really depends on the editor version and the app versions.
it’s a bit of a headache. there are a few thread posts and youtube videos that go into that details.

what i could tell you is that installing anything “latest” is bound to have trouble when it auto-updates and breaks something.

it’s an ecosystem so all parts need to work with eachother.

for example on my machine i’m using
ue 5.2
openjdk 11 *1
android api 29 and or 25 (cant remember)
sdk build tools 34 33.0.3 32 30.0.3 29.0.3 25.0.3 (i think i only need one. but i havent dared to experiement which one)
ndk 25.1.xxxx and 21.4.xxxx (you only need one. this i think is the most problematic, i think 25.1 is the biggest you can get with 5.2)
command line tools 8.0
cmake 3.10.xxxx
android studio 4.0.2

very important to note this is for 5.2, it probably works just fine on 5.3 but i’m confident some versions could be upgraded. including android studio. i’ll start by installing the recommended android studio, which i assume you already have.

*1 you don’t need openjdk 11, i had to because wave vr needs something >= openjdk11 and unreal can’t go much higher than (i think 17)
you could use the android studio jdk for most cases iirc

just a basic search on youtube got me to a decent video
https://www.youtube.com/results?search_query=unreal+android+setup

havent watched it but seems ok