Android Questions

  1. You will find info here Google Play Setup - Mobile - Epic Developer Community Forums
  2. UE$ got iAd and AdMob support build in Android Admob Blueprint Integration - Blueprint - Epic Developer Community Forums
  3. You could disable diffrent texture compressions and just use ETC1 or ETC2 which work on most mobile GPUs, also if you want to shrink engine code by playing with build scripts in, you will need engine source for that, but i’m not sure how to do it