Again, if you’re already checked by yourself what it is possible to run UE4-based application on 2.3.x device, please share your experience.
We’re talking about pretty big engine, its internal processes definetely will eat some part of hardware resourses. At the moment i not sure (for example) what its possible to run any UE4-application on 256mb RAM device. I say more, i not even sure what default manifest file is correct, since Epic never said (correct me if i wrong) what they runned engine on Lvl.9 API.
I trying to say, what we currently need a real tests and real numbers. :o Lets stop talking about unapproved officially and unchecked individually things.
Epic Citadel is UE3-based. I checked it only on top-tier devices when its released and forgot (UDK dont have out-of-box android support anyway).
p.s. updated first post, now it containts all information what i collect atm