Has this issue been solved ? It has been almost 2 years since last post and I wonder if there has been an improvement on UE4 side for android optimization ?
Because when i set the graphics to lowest and package my project to android, it still builds with high quality graphic. How can I build my project with lowest possible settings ? And can it be done from within UE4 toolbar ? or do i have to mess with gameusersettings.ini etc. as it mentioned some other posts close to this one ?