Coincidentally I’m running this on a sister device of the Quest and Quest 2 (Portal) which is more locked down, so I’m like a pioneer trying to get Unreal working on it during a hackathon.
I have actually tried this on an older version of unreal a while ago during a hackathon and had the same issues. I believe that was about 4.22. I was always able to deploy the First person demo but more complex projects tend to fail. I remember getting the same PxVehicle crash even then.
I’d hope other people ran into this exact issue on other Android devices, but I haven’t found much info online. Our devices are decently powerful too, but memory may be an issue. The devices typically run AR and even actual Unity releases in the past.
I also get this issue even in light weight projects that normally work if I force Vulkan enabled instead of Open GL ES 3.1. I get to the splash screen and eventually the logs show the PxVehicle failure.